====== Keep in Mind ====== Test, test, test! This is where [[https://www.slightlymagic.net/wiki/Forge|Forge]] becomes an invaluable tool. Do your best to avoid **dead draws**. Every turn, do something that applies pressure to your opponent. * deliver damage * make them discard * remove a creature * prevent them from casting a spell ====== Questions to Ask ====== * Why does this card deserve to stay in the deck? * What purpose does it serve? * Is there a cheaper way to do it? ====== Mana base ====== Which lands you put into your deck are as important as (if not more important than) the spells, creatures, and artifacts. Without the right mana at the right time, you won't be able to cast the spells that make up your deck. While the following article does not mention the use of [[https://mtg.gamepedia.com/Fetch_land|fetch lands]] in conjunction with [[https://mtg.gamepedia.com/Shock_land|shock lands]], it does provide a good overview of the importance of a deck's mana base. https://magic.wizards.com/en/articles/archive/level-one/building-mana-base-2014-11-24 ===== Drawbacks ===== ==== Enters the Battlefield Tapped ==== //In general, the costs of entering the battlefield tapped go up as the format becomes faster or more powerful.// === Unless Lands === ==== Pain Lands ====